Animation

Brief Description

Animation created for animation I class, individual project, four weeks to complete assignment.

Technology Used

Maya 2008

After Effects CS3

Photoshop CS3 for textures

Project Breakdown

I was responsible for all animation using deformers, all scene set up, lighting and texturing.

This project was the first full animation created, it taught me timing, camera movement, and using multiple scene files to tell a believable story.

Brief Description

Animation created for animation II class, group of three, and three weeks to complete this animation, the animation had to be fantastical in nature. Hence the giraffe underwater, and the oak trees.

Technology Used

Maya 2008

Nuke for compositing purposes

After Effects for final rendering

Photoshop CS3 for textures

Project Breakdown

I was responsible for creating the environment of the underwater scene, lighting, and texturing the scene, and sitting up the scenes for animation and cameras

From this project I learned how to utlize particles to create secondary animations, how to light for an underwater feel, and how to use z-depth to create a drop off in light.

Brief Description

Final project for animation II, this animation had to include a robot of some kind, that told a basic story, or highlighted the robot in some way. This project was a three week project that was completed solely by one person.

Technology Used

Maya 2008

Nuke for compositing purposes

After Effects for final rendering

Renderman for maya for final renders

maya software maya plugin for particles, and tree passes

Project Breakdown

animation, rigging, texturing, lighting, and scene set up done by Ross Macaluso.

This was an experimental project, tried many new concepts, and applications. This project focused on procedual maya textures, renderman, and using multiple passes and compositing them in post.

Project Highlights

Moon in last scene was created with a series of lights

Explosions created from a basic dynamic template, textures for explosions created by procedual texture maps

animation rendered in Renderman for maya

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