Photometry and You

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Knowing a Lux From a Lumen if You Fell Over It


Photometry is the study of the measure of light, developed taking into account our perceptual and neurological interpretation of its nature. Photometric lights are used when a physically-based lighting simulation is desired to achieve real-world illumination effects. Four photometric quantities come into play when using photometric lights. They are:

Alright, now that we're done with the red tape and photometric nomenclature, we can start talking about using these lights. There are a couple things that one must keep in mind when using photometric lights. The first is that all photometric lights attenuate using the inverse-square falloff. The next important point is that because photometric lights use real-world algorithms to compute lighting, your scene must use real-world units for its scale in order for the lighting effect to look realistic. With each photometric light, you have a choice of distribution methods. There are eight different varieties of photometric lights, each of which are described below:


Target Point Light

Free Point Light

Target Linear Light

Free Linear Light

Target Area Light

Free Area Light

IES Sun Light

IES Sky Light

Download the tutorial scene here.


Isotropic Distribution

Spotlight Distribution

Web Distribution