DrexelOne
Mobile Puts Services at Students' Fingertips
Peter
J. Stokes, Ph.D.
pstokes@eduventures.com
You
have undoubtedly seen the ad campaign. "Students' heads can hold only so
much in one day," the headline reads. In the upper left-hand corner of the
ad is an image of a student who appears to be asleep in a classroom, and in the
lower right-hand corner there is a picture of a hand grasping a cell phone.
"Precisely why Drexel places new information in their hands," the
copy continues.
Launched
in June 2002, the DrexelOne Mobile program allows students to access the
University portal via PDA, Blackberry, web phone, or other devices to check
grades, learn about last minute classroom changes, receive announcements from
faculty, or access the University directory.
The
program, still early in its adoption curve, is one of a handful of innovative
wireless initiatives currently underway across U.S. higher education campuses
that provides convenient access to time-sensitive information to students who
are, in the words of Drexel Vice President of Information Resources &
Technology John Bielec, "untethered and connected and on the go."
Drexel,
of course, has always been an early adopter of technology solutions. In 2000,
the University was among the first to install a campus-wide wireless network,
called Dragonfly, and in 2002 the University launched its DrexelOne portal.
Combined, these two tools made it possible for the school's 16,000 students and
3,000 employees to access course materials, conduct research, and pay bills
online. DrexelOne Mobile was a logical next step in leveraging the campus
infrastructure to deliver improved services to students.
"We
look at the technology students are using in their everyday lives, and when
they get to Drexel we try to engage them with those technologies," Bielec
told Eduventures. "Drexel's mission is technology. With DrexelOne Mobile,
we're supporting that mission by delivering a technology project that is
becoming ubiquitous to student life to effectively conduct transactions - not
so much from a learning process but a service delivery process."
Bielec
has witnessed accelerated adoption among students with respect to other campus
initiatives, and he expects that the moderate use DrexelOne Mobile receives
today - anywhere from 10 to 80 log-ins per day - will increase significantly
over the coming school year. Take mobile computing on campus, for instance.
According to Bielec, as recently as September of 2000, 85 to 90 percent of
computing on campus was taking place on a desktop. Three years later, some
7,000 students have purchased laptops that are registered with the Dragonfly
network. Bielec estimates that virtually every one of the school's
approximately 1,300 freshman this school year came equipped with a notebook computer,
complete with a wireless card.
Part
of what makes DrexelOne Mobile different, however, is that students access
services via networks of their own choosing - not Dragonfly. "Most of the
use of One Mobile is not through the campus network, but through wireless
network providers like Cingular and Verizon," said Bielec. Thus, a key for
driving utilization, Drexel believes, is creating wireless plans that are
appropriate for students. "We're working with carriers to offer students
minimal wireless access with phones," Bielec continued. "Right now
we're working with Nextel, and we're talking with others, too."
And
when DrexelOne Mobile launches its email service later this year, Bielec
expects a big jump in utilization: "Once we put up email so you can read
and manage your email from One Mobile, that will be the driver."
So
what does a service like this cost Drexel? Bielec chuckles at the question.
"There was no funding involved, effectively," Bielec explained.
"We used .NET to take the things that we had that already existed in our
normal portal and ported them to a mobile portal. It took our staff about 10
days to get the guts of One Mobile up and running."
With
little in the way of cost inhibitors, Bielec's team is free to let its
imagination take One Mobile as far as it can go - within certain constraints.
"We feel there are four key rules for a good mobile application,"
Bielec told Eduventures. "One, you have to require minimal user input;
two, the output requirements have to be minimal as well; three, the information
should be time-critical for the user; and four, the information should be
supplemental to a website and should not be independent of a site."
For
these reasons, Bielec does not imagine there will be many purely educational
applications for One Mobile: "Teaching on a phone is not one of the things
you want to do. You could use a mobile device to gather data in the field, but
we focus on back office, core infrastructure. You have to keep in mind screen
size, keyboard size, and bandwidth - so the level of interaction has to be kept
low."
The
key innovation here, according to Bielec, is One Mobile's platform agnosticism.
"We aren't telling students what kind of device or service provider to
get," Bielec reported. "If you can get online, we'll make our stuff
work with you."
So
what would it take for other institutions to develop One Mobile projects of
their own? "We've had a lot of interest from other institutions,"
Bielec responded. "Could someone do this? Sure. We did. What we've done is
unique. But it won't stay unique. In 18 months, you'll see a big adoption rate.
We're just ahead of the curve."
For
more information, visit http://www.drexel.edu.