Vitae

EMPLOYMENT

  • Drexel University, Philadelphia, PA.
    • Associate Professor in Digital Media, Westphal College of Media Arts and Design. 2013 - Present
      • Founding Director, Entrepreneurial Game Studio.
      • Co-Founder, Drexel Game Design Program.
      • Co-Founder, Replay Game Labs.
      • Affiliated Associate Professor in Biomedical Engineering.
      • Affiliated Associate Professor in Computer Science, College of Computing and Informatics.
      • Affiliated Associate Professor in Psychology, College of Arts and Sciences.
    • Teaching Professor, Computer Science. 2009 - 2013
    • Assistant Professor, Computer Science. 2003 - 2009
  • Rensselaer Polytechnic Institute, Troy, NY.
    • Assistant Professor, Cognitive Science. 2001 - 2003
  • Carnegie Mellon University, Pittsburgh, PA.
    • Postdoctoral Research Associate, Psychology. 1999-2001

EDUCATION

  • Carnegie Mellon University, Pittsburgh, PA.
  • University of California Berkeley, Berkeley, CA.
    • Cognitive Science, B.A (Summa Cum Laude), 1994

AWARDS AND RECOGNITIONS

ACTIVITIES

Creative Work 

  • Skyscraper Tetris. Public Interactive Light Installation, 2014. Philadelphia, PA. Media Report
    • The external LED lights of the Cira Centre, a 29-story skyscraper in Philadelphia, were reprogrammed to create an interactive public installation of playable Tetris™ game on the north and south sides of the building. This project was curated by Philly Tech Week and funded by Brandywine Realty Trust. The project received more than 1500 articles and mentions in the media including the national broadcasts of over 22 countries. The project was estimated to have had over 2.2 Billion views based on the media coverage with an equivalent ad value of over $20 Million.
  • Pong on the Cira Centre. Public Interactive Light Installation, 2013. Philadelphia, PA. Media Report
    • The external LED lights of the Cira Centre, a 29-story skyscraper in Philadelphia, were reprogrammed to create an interactive public installation of playable Pong™ game on the north side of the building. This project was curated by Philly Tech Week and funded by Brandywine Realty Trust. The project received more than 300 articles and mentions in the media.

MEDIA (Print, Radio, TV)

Drexel

PUBLICATIONS

  • Journal Articles
    1. Kable, J.W., Caulfield, M.K., Falcone, M., McConnell, M., Bernardo, L., Pathasarathi, T., Cooper, N., Ashare, R.L., Audrain-McGovern, J., Hornik, R., Diefenbach, P., Lee, F.J., Lerman, C. (submitted). Cognitive Training, the Brain, and Decision Making. Proceedings of the National Academy of Sciences.
    2. Çakir M.P., Çakir N.A., Ayez, H., Lee, F.J. (submitted). Behavioral and Neural Effects of Game-based Learning on Improving Computational Fluency with Numbers: An Optical Brain Imaging Study. Zeitschrift für Psychologie.
    3. Lee, F.J., Kratz, L.A., and Morgan, W.B. (2006). Explorations in Gameplay: Bimanual Input. The Journal of Game Development, 2(1), 47-62.
    4. Kushleyeva, Y., Salvucci, D.D., & Lee, F.J. (2005). Deciding when to switch tasks in time-critical multitasking. Cognitive Systems Research, 6. 41-49.
    5. Taatgen, N.A. and Lee, F.J. (2003). Production Compilation: A Simple Mechanism to Model of Complex Skill Acquisition. Human Factors, 45, 61-76.
    6. Lebiere, C., and Lee, F.J. (2002). Intention superiority effect: A context-switching account. Cognitive Systems Research, 3, 57-65
    7. Lee, F.J. and Anderson, J.R. (2001). Does learning a complex task have to be complex? A study in learning decomposition. Cognitive Psychology, 42, 267-316.
  • Conference Articles
    1. Collins, E., Cox, A., Lee, F.J. (submitted). Say Cheese! Games for Successful Business Networking. 2016 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. Austin, Texas.
    2. Çakir M.P., Çakir N.A., Ayez, H., Lee, F.J. (accepted). Neural Correlates of Computational Fluency Training with a Mobile Game: An Optical Brain Imaging Study. The 2016 Annual Meeting of the American Educational Research Association. Washington, DC.
    3. Çakir N.A., Gass, A.B., Foster, A., Lee, F.J. (accepted). Designing Her Way into Computer Science: Empowering Young Girls Through Identity Exploration. In the annual European Conference on Educational Research (ECER 2016), Dublin, Ireland.
    4. Çakir M.P., Çakir N.A., Ayez, H., Lee, F.J. (2015). An Optical Brain Imaging Study on the Improvements in Mathematical Fluency from Game-based Learning. In 2015 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. London, United Kingdom. 
    5. Cakir N.A., Cakir, M.P., and Lee, F.J. (2015). Using Optical Brain Imaging to Investigate Functional Changes During Game-Based Learning. Poster presented at 16th Biennial Conference of the European Association for Research in Learning and Instruction (EARLI). Limassol, Cyprus.
    6. Goldman, T., Lee, F.J., Zhu, J. (2014). Using Video Games to Facilitate Understanding of Attention Deficit Hyperactivity Disorder: A Feasibility Study. In 2014 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. Toronto, Canada.
    7. Hurowitz, F., Brennan, M., Boucher, E., Lally, D., Lee, F.J. (2009) Museum Hunt: a Computerized Eye-Tracking Game. Poster presented at the 8Th Annual International Meeting for Autism Research. Chicago, IL
    8. Brown, Q., Salvucci, D., Lee, F.J., & Aleven, V. (2009) Who Helps When The Tutor Is Asleep? Proceedings of the Conference on Artificial Intelligence in Education, Brighton, United Kingdom.
    9. Brown, Q., Lee, F.J., & Alejandre, S. (2009). Emphasizing Soft Skills and Team Development in an Educational Game Digital Game Design Course. Proceedings of the 4th International Conference on Foundations of Digital Games, Miami, FL.
    10. Brown, Q., Lee, F.J., Salvucci, D., and Aleven, V. (2008). Developing A Mobile Intelligent Tutoring System to Bridge The Digital Divide. IEEE Symposium on Visual Languages and Human-Centric Computing, Herrsching am Ammersee, Germany.
    11. Brown, Q., Lee, F. J., Salvucci, D. D., & Aleven, V. (2008). Interface challenges for mobile tutoring systems. Proceedings of the 9th International Conference on Intelligent Tutoring Systems. Montreal, Canada.
    12. Brown, Q., Lee, F. J., Salvucci, D. D., & Aleven, V. (2008). The design of a mobile intelligent tutoring system. Proceedings of the 9th International Conference on Intelligent Tutoring Systems. Montreal, Canada.
    13. Kratz, L.A., Lee, F.J., Smith, M.A., (2007) Wiizards: 3D Gesture Recognition for Game Play Input. Proceedings of the 2007 Conference on Future Play. Toronto, Canada.
    14. Cochran, R. E., Lee, F. J., and Chown, E. (2006). Modeling emotion: Arousal’s impact on memory. Proceedings of the 28th Annual Conference of the Cognitive Science Society. Vancouver, BC, Canada.
    15. Lee, F.J. & Kushleyeva, Y. (2005). Innovations In Undergraduate Computer Science Education Through Educational Game Design CCSCNE 2005: Consortium for Computing Sciences in Colleges — Northeastern Region.
    16. Salvucci, D.D., Kushleyeva, Y., & Lee, F.J. (2004). Toward an ACT-R general executive for human multitasking. Proceedings of the 6th International Conference on Cognitive Modeling.
    17. Kushleyeva, Y., Salvucci, D.D., & Lee, F.J. (2004). Deciding when to switch tasks in time-critical multitasking. Proceedings of the 6th International Conference on Cognitive Modeling. [Allen Newell Award for Best Student Paper].
    18. Salvucci, D.D. Chavez, A. and Lee, F.J. (2004). Toward an ACT-R General Executive for Human Multitasking. Proceedings of the 26th Annual Conference of the Cognitive Science Society. Mahwah, NJ: Lawrence Erlbaum Associates, Inc.
    19. Smith, V. and Lee, F.J. (2003). Cognitive Workload and Multitasking. Proceedings of the Joint International Conference on Cognitive Science.
    20. Salvucci, D.D. and Lee, F.J. (2003). Simple cognitive modeling in a complex cognitive architecture. Conference on Human Factors in Computing Systems: The Proceedings of ACM SIGCHI 2003. ACM Press.
    21. Lee, F.J. and Taatgen, N.A. (2002). Multitasking as skill acquisition. Proceedings of the 24th Annual Conference of the Cognitive Science Society. Mahwah, NJ: Lawrence Erlbaum Associates, Inc.
    22. Lebiere, C., and Lee, F.J. (2001). Intention superiority effect: A context-sensitivity account. In E.M. Altmann, A. Cleermans, C.D. Schunn, & W.D. Gray (Eds.), Proceedings of the 4th International Conference on Cognitive Modeling. Mahwah, NJ: Lawrence Erlbaum Associates.
    23. Lee, F.J. and Anderson, J.R. (2000). Modeling eye-movements of skilled performance in a dynamic task. In N.A. Taatgen and J. Aasman (Eds.), Proceedings of the 3rd International Conference on Cognitive Modelling. Veenendaal, The Netherlands: Universal Press.
    24. Lee, F.J., and Anderson, J.R. (1999). Does learning of a complex task have to be complex? Bulletin of the Psychonomics Society
    25. Lee, F.J. and Anderson, J.R. (1997). Learning to act: Acquisition and optimization of procedural skill. Proceedings of the 19th Annual Conference of the Cognitive Science Society. Hillsdale, NJ: Lawrence Erlbaum Associates, Inc.
    26. Lee, F.J., Anderson, J.R., and Matessa, M.P. (1995). Components of dynamic skill acquisition. Proceedings of the 17th Annual Conference of the Cognitive Science Society. Hillsdale, NJ: Lawrence Erlbaum Associates, Inc.

FUNDING

  • Grants (Funded)
    1. War of the Worlds: PhiladelphiaLee (PI), Mackey, Zhu, and Gass. William Penn Foundation. $356,000. 2016-2017.
    2. Game Design Workshops for Middle and High School Girls. Lee (PI). Intel. $100,000. 2015-16.
    3. The Paley Project. Gass and Lee (Co-PI). Temple Libraries. $3,000. 2016.
    4. Growing Pennsylvania’s Interactive Media Industry. Harrisburg University of Science and Technology. Pennsylvania Department of Community and Economic Development (DCED). $750,000 [$200,000 subcontract to Drexel University, Lee (PI)]. 2014 –16
    5. Game-Centric TechShopz in a Box with TechGirlz. Lee (PI). Entertainment Software Association Foundation. $50,000. 2014 –15
    6. Urban Game Project. Lee (PI). Brandywine Realty Trust. $50,000. 2014 –15
    7. International Experience for Faculty. Lee (PI). Office of International Programs, Drexel University. $1,400. 2014 –15
    8. Research Co-Op Grant. Lee (PI). Office of the Provost, Drexel University. $7,050. 2014 –15
    9. Microsoft Azure Education Grant. Lee (PI). Microsoft Inc. $20,000 (in-kind). 2014 – 15.
    10. Mindfun. Daly, Connell, Lee (Co-PI), Regli. Shire-Drexel Innovation Partnership. $260,000. 2013 – 14.
    11. Mindfun. Daly, Connell, Lee (Co-PI), Regli. Shire-Drexel Innovation Partnership Proposal Writing Grant. $5,000. 2013 – 14.
    12. Pong on the Cira Centre. Lee (PI). Brandywine Realty Trust Inc. $5,000 (gift). 2013 – 14.
    13. Retraining Neurocognitive Mechanism. Diefenback and Lee (Co-PI). University of Pennsylvania, $50,000. 2012 – 14.
    14. Microsoft Imagine Cup US Competition Award. Lee (PI). Microsoft Inc. $10,000 (gift). 2012 – 13.
    15. Social Gaming for Children with Autism. Hurowitz and Lee (Co-PI). Human Enhancement Cognition Program, Drexel University. $5,000. 2010 – 11. 
    16. ITR: Rapid Evaluation of User Interfaces in Multitasking Environments. Salvucci and Lee (Co-PI). National Science Foundation, $1,000,000. 2004 – 08.
    17. TRAILS Course Development Award: A Course on Educational Game Design. Lee (PI). SRI International. $44,000. 2004 – 05.
    18. A Computational Theory of Psychological Time within a Cognitive Architecture Framework. Lee (PI). Office of Naval Research. $79,000. 2002 – 03.
    19. Assessing, Understanding and Improving the Transfer of Learning in Undergraduate Math, Science and Engineering. Lister, Connor, Siegmann, Lee (Co-PI), Cummings. National Science Foundation. $350,000. 2002 – 07.
    20. Modeling Dynamic Multitasking in a Cognitive Architecture. Salvucci and Lee (Co-PI). Nissan Technical Center North America. $65,000. 2002 – 03. 2001-03
    21. The Mental Metalogic Research and Development Program: A New, Comprehensive Approach to Human and Machine Reasoning. Bringsjord, Yang, Lee (Co-PI), Heuveln. Exploratory Research Seed Project, Rensselaer Polytechnic Institute. $50,000. 2001 – 03.
  • Grants (Submitted)
    1. Minecraft Mod for Children with Hemophilia. Lee (PI), Ontanon. Pfizer. $157,000.
    2. NRT-IGE: Transdisciplinary Science, Engineering, and Design. Kim, Dion, Fontecchio, Lee (Co-PI), Smith.  NSF. $500,000.
    3. The World’s Largest Videogame Contest for Kids. Lee (PI). Intel Inc. $600,000.
  • Grants (Unfunded)
    1. Virtual Job Counselor for People with Cognitive Disabilities. Daly, Lee (Co-PI), and Tremoulet. Kessler Foundation. $500,000. 
    2. Identity Exploration Through Video Game Design. Lee (PI), Kim, and Gass. Entertainment Software Association Foundation, $50,000.
    3. Game/Play: Theater and Gaming for Innovation. Lee (PI) and Gass. The Excite Seed Fund $5,000.
    4. World’s Largest Videogame Contest for Kids. Lee (PI). Westphal College Creativity Fund, $50,000. 
    5. War of the Worlds: Philadelphia. Lee (PI) and Mackey. Bloomberg Philanthropies Public Art Challenge. $1,000,000. 
    • Selected by City of Philadelphia from an open CFP as it’s application to Bloomberg Philanthropies Public Art Challenge. However it was not selected by Bloomberg for funding. 
    1. Intercom. Lee (PI). United Nations Organization for Educational, Scientific and Cultural Organization (UNESCO), $100,000. 
    2. Game Based Learning to Manage Bowel Bladder Dysfunction in Children. Srinivasan. Arthur Vinning Davis Foundation. $80K [$60K subcontract to Drexel University. Lee (PI)]
    3. Communication Training Using Serious Games and Automated Assessment. Wilson, Bass, Griswold-Theodorson, Izzetoglu, Koku, Lee (Co-PI), Montgomery, Multak, Rockstraw, Sarcevic, Shewokis, Zelenkauskaite, and Price. U.S. Department of Defense, $1,717,000.
© Frank J. Lee 2015