Full Court Physics Senior Design Project

Team: Tu Vu, Dan Markley, Tim Conville, Tim Fagan

Advisor: Werner Krandick

Outside Stakeholders: Jonathan Awerbuch, Franco Capaldi


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Project Description
Requirements Documentation
Design Documentation
Integration Test Plan
Acceptance Test Plan
Beta Version
Peer Project Reviewed


Project Description

Full-Court Physics is an educational game where students learn
physics by competing against the computer in an interactive basketball
game. In the basketball game, each student must solve physics
problems using well-known principles in order to advance the ball
towards the net and to score points. The game will be used in high
school and college freshmen classrooms to help facilitate the learning
of physics. Since Full-Court Physics will be used in a variety of
settings, it will be cross-platform to accommodate the different
settings. In addition, Full-Court Physics also provides a teacher
application that monitors each student’s progress throughout the game
allowing the teacher to know who needs help. Also, Full-Court
Physics will come with a physics engine called Phlash which can be
used in the development of future games.


Requirements Documentation

Requirements Webpage
Requirements Word Document
Requirements PDF Document

Design Documentation

Design Webpage
Design Word Document
Design PDF Document

Integration Test Plan

Integration Test Plan Webpage
Integration Test Plan Word Document
Integration Test Plan PDF Document

Acceptance Test Plan

Acceptance Test Plan Webpage
Acceptance Test Plan Word Document
Acceptance Test Plan PDF Document

Beta Version

Full Court Physics ZIP File
Full Court Physics SWF File
Physics Help Text File
ReadMe Text File
Teacher Application Zip File

Peer Project Reviewed

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